Monthly Archives: September 2007

FicEngine: Asset Management

Development on the FicEngine is going very smoothly, and quicker than I expected. I’m having a blast at the moment playing around with shaders and assorted 3D objects, but that will be the subject of a later post. This post is unfortunately about more boring foundation-type shit!
The reason I’m able to so easily play with [...]

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FicEngine: Joysticks and Input

The first system in the FicEngine I’d like to go into detail about is the Input Manager. I’ve come up with a very robust, extendable, and reusable system for input, and best of all it handles joysticks too!
One common mistake I see when it comes to input in games is coders will try to directly [...]

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Announcing the FicEngine

Hey all, it’s been awhile since I’ve updated, so I figure I’d let you guys all in on my current project. I call it the FicEngine.
What is the FicEngine?
The FicEngine is a game engine developed independently by me, for use in my own independent game projects. In development for about a month now, the FicEngine [...]

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