Monthly Archives: October 2007

FicEngine: Physics

Sorry for the lack of updates in the past week or so, I’ve been busy getting addicted to disc golf, and moving a good friend away to Reno, so I’ve been largely taking it easy on the code/blog front.
Today I want to talk about the Physics Manager in the FicEngine. I had to give a [...]

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FicEngine: Sound

This is a fairly quick entry on a fairly simple system. The point of this post is not so much to brag about my Sound system- it works quite well but it’s nothing remarkable- but to sing the praises of leveraging existing code.
The FicEngine Sound Manager is built on top of SDL_mixer: a free [...]

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FicEngine: ARSENAL

Hey all, this is the update I know a lot of people were waiting for. I figure the last few posts have been about relatively boring shit so here’s a fun one. For those that haven’t been keeping up, the FicEngine features a powerful, extendable, data driven, and easy framework for defining guns and [...]

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Fic On Innovation

Derek Yu over at TIGsource.com just posted a video from the Independent Games Summit on Innovation in Games. The four panelists had some very inspiring speeches prepared and I want to share my own thoughts on the subject. In the meantime, check out that video. It’s okay, I’ll wait.
Back already? Great. It was interesting [...]

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