Monthly Archives: November 2007

Behold My True Form And Despair

Yeah, you saw that right. That’s me in a suit. Much like how Michael Corleone, despite his best efforts and the efforts of his family to keep him from becoming a mobster, ends up as the ruthless head of the family business– I, despite my best efforts, can now be seen in a suit and [...]

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Back From Colorado : Game Designs Galore

Just got back in from a week in Boulder, CO tonight. Very fun trip. The good friends and change of scenery did a lot to get the creative juices flowing. Thank you Gina for putting up with me talking about aliens and explosions and mad scientists for a week. The trip was a great way [...]

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Chief Scientist’s Log: September 4, 2078

Begin audio. Today is the 66th anniversary of my first day of service on this station. It has been a period of great intellectual enlightenment and achievement, yet it has felt like so much longer. For exactly sixty-six years I have been the sole caretaker of this station, and been the chief designer and implementer [...]

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What is the Vile Algorithm?

What is the Vile Algorithm?
In a system of perfect logic, of finely tuned precision, of countless pieces coexisting and interoperating in perfect harmony…
… somewhere, a forgotten processor is quietly executing a dark and forbidden program. Instructions and opcodes, each piece harmless, but combined, form a manifestation of pure evil that threatens to destroy all [...]

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In Colorado for the week

I’m writing from a mountain cabin in the boondocks outside Boulder, CO. I’m here until Sunday. With the FicEngine done (for the time being) I’m using this time to further flesh out the game designs and mythos I’ve been working on. It’s starting to come together real nice like- what started as a bunch of [...]

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FicEngine: User Interface

Here it is people. This will be the final FicEngine update for awhile, because it’s now official:
FicEngine is now at 1.0.
What this means is that I am now devoting full time to designing games. This update was the final piece in what has actually become a very elegant system. *sniff* My baby is all [...]

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FicEngine: Graphics, Sprites, Pixellation

First, before this post, an announcement: Prototyping has begun. And by prototyping, I mean I’m making the next game. You’ll be hearing more about it as I move off from engine development to game design, which is an infinitely more creative and exciting process. Especially with the FicEngine taking a good solid month longer than [...]

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A Journal Entry, 20XX AD

Before we even knew what was going on, they turned Alpha Centauri to liquid shit. I don’t mean Fort Brasta on Centauri Prime. I don’t mean Centauri Prime. I mean the whole goddamn star system- they demolished only enough of Brasta to punch through to Alpha Centauri A itself, and sent it into full on [...]

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