Archive for August, 2008
Braid is brilliant.
If you own an Xbox 360, you WILL buy Braid. That’s an ORDER.
As you should already know, this game is brilliant. Inspiring, even. Jon Blow just showed the entire gaming industry that two guys with a lot of talent, a clear vision, and a lot of tenacity can tangle with multi-million dollar AAA titles. And Braid just showed the gaming industry that gameplay design, direction, and artistic statement can stand proudly against the most expensive 3D engines, squad AI, and bouncing-tit-physics.
If you are one of those people who won’t buy it just because it’s $15, then you’re an asshole. For $15, I had more fun with, and got more out of Braid than anything else I’ve played recently, including every 360 game I shelled out $60 bucks a pop for, and including the total fucking steamers I’m playing through courtesy of Gamefly just to quench my insatiable thirst for achievement points.
When I reached “Closure” I was already calling Braid one of my favorite games, ever. And it wasn’t even fucking done yet. I won’t spoil anything, but all I will say is keep playing. Which you should do anyway, because it’s awesome. Braid is so unbelievable that every game that ISN’T Braid sucks a little bit more now that Braid is out there.
If Braid doesn’t change the entire gaming industry from here on out, it won’t be Jon Blow’s fault. It’ll be ours.