Author Archives: justinfic

On XBLA trends and Emotion in Gameplay

I’m noticing a trend- I wouldn’t call it disturbing, just disappointing, on XBLA. I’m talking about games that really should be awesome, but for some reason or another, they’re simply not. I first noticed it with Assault Heroes– it’s still a fun game, but it falls flat when you compare it to the other arena [...]

Edit Fuck Beaten by Bruce Morrison

I’m back in Las Vegas now, after bookending 12-13 hours of walking around NYC with redeye flights. One thing that’s painfully obvious (literally) is that I’ll have to get used to walking everywhere again. My legs are complete mush. Wads of cookie dough.
And, as Bruce Morrison so effectively predicted, I got some bitching to [...]

Humble Beginnings, the Loot: Part 1 of 4

So as promised, I’ve selected the 20 best “games” out of my childhood stash. These were created by me– the dates of creation are all in ‘88 and ‘89, which means I was 7 or 8 years old. I didn’t know how to program at the time (I picked up Pascal a few years later) [...]

Humble Beginnings

The past week or so I’ve been slowly going through all my stuff, trying to cull off everything that won’t have some definite use or purpose in New York. I’m scheduled to move in about a week, so I really should be hauling ass but it’s always an emotional process and I’m kind of lagging.
In [...]

Fic in the City, Part Two

I hate being at the point where every update I make begins with me apologizing for the lack of updates recently. So this is the last time I’m doing that. Sorry for the lack of updates.
So a lot has happened. First, and most importantly, Freeverse has offered me a job back in New York City, [...]

FicEngine: Tilemaps

The latest addition to the FicEngine is the concept of Tilemaps. Tilemaps were used extensively in old-school NES and SNES games, and are still a part of the hardware of the Nintendo DS. Many platformers still rely on Tilemaps.
What is a Tilemap? At its most basic, it’s a method of constructing levels by [...]

Crossroads

Hey all, so it’s been awhile since my last post and a lot has happened.
Macworld 2008 happened mid January, and it was good times. Got to see the Freeverse guys again, which is always fun. Between the unveiling of the MacBookJones, rocketing Freeverse up from butt-naked last to a healthy second place in the annual [...]

Happy New Year

So 2007 is about to end. For you east coasters, it’s already over. Happy New Year.
A quick update, since I haven’t written in over a month.
Prototyping is going well. I have three prototypes now- the first one sucks, but I’m keeping it around until I can figure out something to do with the game mechanic. [...]

Behold My True Form And Despair

Yeah, you saw that right. That’s me in a suit. Much like how Michael Corleone, despite his best efforts and the efforts of his family to keep him from becoming a mobster, ends up as the ruthless head of the family business– I, despite my best efforts, can now be seen in a suit and [...]

Back From Colorado : Game Designs Galore

Just got back in from a week in Boulder, CO tonight. Very fun trip. The good friends and change of scenery did a lot to get the creative juices flowing. Thank you Gina for putting up with me talking about aliens and explosions and mad scientists for a week. The trip was a great way [...]